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********** HOOK Presents: CTF-Moribund (c) **********
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Moribund 
moribund (mre-bnd, mr-) adjective
1.	Approaching death; about to die.
2.	On the verge of becoming obsolete.
[Latin moribundus, from mor, to die.]1

Title			: "Moribund" (c) 
Version			: 1.0
Release Date		: May 13, 2002
Filename			: CTF-Moribund (c)
Package			: CTF-Moribund.zip
Files			: CTF-Moribund.unr & This Readme file
Author			: Pete "HOOK" Morgan
Country of birth		: USA
Age			: 47
Email Addresses		: hook8@msn.com  &  pete.morgan@scoville.com 
My Web Site 		: http://communities.msn.com/HOOKsUnRealTournamentPlace
	And		: www.angelfire.com/games4/unrealm
Visit my Web Site(s) to download my maps & other author's maps, (or links to these maps) listed below!

Other Maps by author	: DM-FragginsteinCastle(c) (Basic Version; is Very Popular!)
			: DM-FragginsteinCastleDKM (c) (DarkMatch -Very Low Lighting & Flashlights)
			: DM-FragginsteinCastle50mm (c) (With 6 ...50mm Machine Guns)
			: CTF-FragginsteinCastle (c) (Base Vers converted to CTF - Not finished)
			: CTF-LuXor (c) (Face style map but better, You'll Love this one!)
			: CTF-DeaTH2aLL (c) (Clan version of Moribund; NOT available to the public)

Additional Thanks and Credits to:
Mathias "M'thras" Moser (Mapper, Beta Tester)
Tom "TwinEnigma" Higginbotham (Mapper, Beta Tester)
***TwinEnigma's & Hook's Unrealm Site: www.angelfire.com/games4/unrealm
***TwinEnigma's Unreal Reality Site: http://www.angelfire.com/games4/unrealreality
Carey "Gator" Grayson (Mapper, Beta Tester)
Tom "Drekinn" Hines (Beta Tester)
Rob "Winterlord" (Beta Tester)
Dan "Sonic" (Beta Tester)
Britton "Ghandi" LaRoche (a.k.a. "Zencoder", Mapper, Mod Coder, Beta Tester)
Mario "Wario" Achenbach (Beta Tester)
Ben "InSaNe" & (Beta Tester, Clan Leader)
Inoxx - of Epic Games, author of CTF-Face & many other Great maps!
EZKeel, Wolf & Blacksways for their UnrealEd I & II tutorials, to mention a few!
(The above mentioned for their Technical Advice and/or Beta Testing and Support. Thank you!)

Recommended: Other Great Maps by Great fellow Level Designers! (Some Plugs, LOL):
	*DM- Arkangelsk by: Tom "TwinEnigma" Higginbotham
	*DM-Thorn, DM-TurboPit & CTF-Norboniacum by: Mathias "M'thras" Moser.
*DM-JumpCity, CTF-Meteoroids & the UFR Insurrection tribute to Starwars 9 map Assault Series (including maps like: AS-UFR2-Incident, AS-UFR4-Moonsiege, AS-UFR5-Incursion & AS-UFR6-Stargate, etc.) by: Carey "Gator" Grayson & Kelly "Goremaster" Barnard.

Description: CTF-Moribund (c)
Short Description:
Introducing Moribund! It was named Moribund, (approaching death), because of the way this map is played. You run headfirst into the arms of approaching death or the opposing team. Hopefully you can make it through this head on battle with the opposing team! This map is of medium size, Very Interesting & Challenging to play! There are several routes between the Flag bases, all of which produce lots of fast action battles & also surprises! (See Long Description) I have kept the file size and polys down and streamlined the map, so it should be quite good for Online Play as well as Offline, yet with aesthetics! So here it is! Download it Now so you will have it for the Online Servers! Capture that Flag (if you can) and Have Fun!

Long Description:
Introducing Moribund! It was named Moribund, (approaching death), because of the way this map is played. You run headfirst into the arms of approaching death or the opposing team. Hopefully you can make it through this head on battle with the opposing team! This map is of medium size, Very Interesting & Challenging to play! There are several routes between the Flag bases, all of which produce lots of fast action battles & also surprises! You had better be on your toes because the enemy can pop up where you may not expect them! I have kept the file size and polys down and streamlined the map, so it should be quite good for Online Play as well as Offline, yet with aesthetics! This map was originally built for a Clan that "commissioned" me to build it. I sent it out to the Beta testers. They loved it! So did I, so much that I had to offer it to the public! I changed the name to Moribund, replaced the custom clan textures with standard UT textures and released it to the public! So here it is! Download it Now so you will have it for the Online Servers! Capture that Flag (if you can) and Have Fun! After you Download this map, Make Sure you Read the ReadMe file for important Information and Tips!

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--- Play Information ---
Game			: Unreal Tournament-->CTF (Capture The Flag)
Level Name		: CTF-Moribund (c)
Single Player		: Yes, Botmatch
Multiplayer		: Yes, OnLine
Player Starts		: 22 (11 Red Team & 11 Blue Team)
Cooperative		: Yes- (CTF 2-teams)
Deathmatch		: Not Yet! ???
Dark Match		: No
Difficulty Settings		: Your Choice!
New Sounds		: No
New Graphics		: No
Creatures		: No
Known bugs		: None that I am aware of. If you find any please email me.

--- Construction ---
Editor used		: UnrealEd 2.0 - From UT version 436
Base			: From Scratch
Construction Time		: Roughly 30 hours.
Construction Machine	: HP (Hewlett Packard) 8705 Custom ordered.
MS Windows ME (Millenium Edition) OS
852 Mhz Pentium III processor with SSE
128 MB 133 mhz SDRAM
32 MB Nvidia RIVA TNT2 PRO w/ TV out
Creative Labs Sound Blaster PCI 128 voice

--- Installation ---
Just Unzip it (CTF-Moribund.unr) into your Unreal Tournament/Maps directory<--(Folder).
Put the Moribund Readme file in whatever folder is appropriate for you.

--- Author's Notes ---
This map was originally built for a Clan that "commissioned" me to build it. I sent it out to the Beta testers. They loved it! So did I, so much that I had to offer it to the public! I changed the name to Moribund, replaced the custom clan textures with standard UT textures and released it to the public! 

This map does NOT have creatures in it. Some of my maps, and other's maps, do have them! Creatures can add to the action and suspense of the game. Some of them are mainly for scenery. Below I have given instructions on how to have these appear in UT. There are several popular maps that have them included but most people do not know it until they "turn them on" in the main UT game.

To have Creatures/Monsters/Animals appear in a level:
Animals / Creatures / Monsters are Turned Off by default in UT.
I will call these three Creatures from now on, meaning all three.
The following is how to have Creatures appear in a UT level. (Map)
Some Levels have them and some do not.
Open the UnReal Tournament Configuration.ini file in the UT System Folder.
Find where it says No Monsters: True.<-- (There are several places - one for each game type)
Change the word True to False, in All the game types and places you want Creatures.
Close the file. It will ask you if you want to save the changes. Click Yes, if you want to see the Creatures in your levels that have them.
Creatures can be added in UnReal ED & UnReal ED II. (See below)
I saved a copy of the UN-edited UnRealTournament.ini file in a separate safe folder just in case I needed or wanted to easily swap it back to the UT System Folder. If all is OK with the altered init file, delete the copy, for it will be no good later on.
That's it. I have found that Creatures can add some great suspense to a level.

Creatures/Monsters/Animals can be added in UnReal ED & UnReal ED II.
Go into UnrealEd 2.0 & open the Actor browser. Then go under Classes, Pawns.
There are Scripted Pawns & Bots & Flock Pawns, etc.
I believe that these are all left in from UnReal. Add some of these into an experimental one room map with a player start. Then play the map to see what they look like and how they act.
Some maps I have already have the Creatures in them. In CTF- Bad Neighbors,
I fell into the water & low and behold there were some sharks after me.
Some of them are set for "looks", such as Hawks flying in the air or fish swimming in the water on some maps.
These Creatures can be configured in many different ways by right clicking on them In UnrealEd and adjusting their properties.
They can be set to attack or just ignore everything or somewhere in between.
Even their mentality can be adjusted. Creatures are a lot like bots.

Please Give this Map/Level, with this Readme file, Free of Charge, to anyone who wants it, under the terms & conditions of the Copyrights below!
Have Fun!!!

--- Copyrights / Permissions  ---
Pete "HOOK" Morgan, May 5, 2002, Copyrights this level.
CTF-Moribund (c) Copyright May 5, 2002.

Authors may NOT use this level as a base to build additional levels OR to build levels that look and play like this level without my explicit written permission-(Via e-mail or ?) and Myself, Pete "HOOK" Morgan, credited as the base author!

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
explicit written permission from me, Pete Morgan, to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this Read Me file, leave the archive
intact, and do not charge a fee for access to this file.
Please Give this Map/Level, with this Readme file, Free of Charge, to anyone who wants it, under the above terms & conditions!  Have Fun!!!

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UNREAL TOURNAMENT (c)1999 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT
logo are registered trademarks of Epic Games, Inc. All other trademarks and trade
names are properties of their respective owners.
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A Few Tips for Better Game Play:

Under Preferences:
Adjust your Minimum Frames per Second UPward. YES, UP it!
I have mine set at between 50 & 60. (The game set mine to 28 originally. Yuck)
You will have to experiment with this adjustment as to what is best for your computer system.
This adjustment makes the best performance gain that I know of without a noticeable loss of graphic quality!!! Any loss of graphics rendering quality from upping this setting will most likely go totally UN-noticed when you are playing the game! Also, the game engine only cuts graphic quality if it really needs to under more extreme play situations in order to keep the frame rate from going under what you have set.

I noticed also that if you UN-Check the "Use Dynamic Lighting" check box, my map plays a lot better!
It takes away much of the outdoor lag! (But some of the lighting doesn't look quite as realistic)
This is under the Preferences tab in the UT menu, I believe.

Set your View Bob all the way to the left. (No bobbing, (movement), at all when you walk or run.)
Rendering graphics takes less time if the game engine doesn't have to move the graphics to produce the walking or running movement effects on your screen. This also makes it easier to aim your gun while you are on the move!

Adjust your HUD as Small as you can, just so that it is still readable.
Make your HUD Solid or not at all see through! 
Eliminate any part(s) of the HUD that you do not need to see while playing.
One in particular might be your Frag Count. You can see your total Frags when the game ends anyway.
The game engine takes less time to render Smaller Solid HUD graphics than large see through graphics.
Also, the fewer graphics to render on your screen, the less time it takes to render them also.

Set the Skin detail to a lower setting. (If it is on High set it to Medium.) This only affects close up graphics quality on players & bots. You probably won't notice this adjustment much, if at all, either.
You usually do not get close enough to other players & bots in the game to see this difference.
This has a fairly good effect on game play also.

Here are a few CTF-Moribund tips:
The redeemers are located in the flag base pools.
Every weapon for UT is represented in this level except for the Chainsaw & Default player start weapons.
At least one of each weapon and ammo for them is in each team fort, or along the way between team bases.
For Pick Ups there are:
2 Weapon Power Ups; 2 Armor Vests; 2 Shield Belts; 2 Thigh pads; 12 Med. Boxes; 1 Keg-O-Health; 12 Health Vials.

Pete "HOOK" Morgan

